Change Log

Version 1.162

 

  • Don’t double the width of lines when using Re-Generate map levels in the Menu bar
  • Add new tables, chairs, bookcases, desks, stairs, etc. for battlemats in consistent Pine, Walnut, and Weathered finishes
  • Don’t draw grid in mini-map (fix black mini-map bug)
  • Move Notes when expanding rows/columns of tiles

 

Version 1.159:

 

  • Make features easier to rotate

 

Version 1.158:

 

  • Polygon Grid Border tool (checkbox on Shapes drawer)
  • Easier to select Features

 

1.158

  • Polygon Grid Border tool (checkbox on Shapes drawer)
  • Easier to select Features

1.157

  • Fix missing grid layer on some settlement maps;
  • Fix bug creating shape without a map layer set

1.156

  • New Battlemat Generator: Smith;
  • Fix bugs: & in terrain or feature name causing file load failure, tapered line has extra point in top left corner when reloaded, new map label was added to wrong layer, select shape, feature, or label would let you select one even if that layer is not visible;
  • Autosave now only saves if file has been changed since last autosave and won’t try to save if turned off

1.155

  • Add Grid layer so grid can be above or below features, shapes, or labels (go to the layers box/drawer and move the Grid layer up or down)
  • Fix bug where line thicknesses would change when loading a map;
  • Fix bug saving file with a terrain type of null

1.154

  • Add “Taper Line Selected” button to the Shapes drawer/toolbox for a more natural looking river–Thanks to our Patreon: https://patreon.com/InkwellIdeas
  • Fix a bug displaying a map label with empty/no text.

1.153

  • Major speed improvement for maps with many labels
  • Bug fix for loading config files that didn’t have a version number

1.152

  • Fixed a bug when exporting a selected area as an image/PDF
  • Fixed issue with lines resizing when user cancels switching view levels

1.151

  • Layers functionality
  • Toolboxes (floating dialogs) option for controls;Region map configuration dialog (configure button on the new World/Kingom Map screen)
  • Several small fixes

1.148

  • Speed up mini-map redraw which was causing large maps (2000×1000+ hexes) to redraw slowly and seem to freeze

1.147

  • Fix bug loading lines created as curves
  • Fix bug causing some features not to display

1.146

  • Fix bug with square grid on exported maps
  • Fix bug where a fill was added to lines if the line was created with an older version of Worldographer
  • Add hotkeys: “5” to zoom out and see the entire map, Ctrl-P hotkey to switch to pan mode and + (or =) to zoom out and – to zoom in

1.145

  • Add date ranges to features (see youtube video)
  • Fix arc/oval drawing when dragging up and left; Prompt user when closing with unsaved changes
  • Other miscellaneous fixes

1.144

  • Setup new map screens (world/kingdom, city/settlement, and dungeon/battlemat) are all now resizeable and scrollable – they weren’t large enough in some cases).

1.143

  • Fix bug preventing shrinking rows/columns from a map
  • Ctrl-D deselects a selected shape/feature;Other small fixes

1.142

  • Miscellaneous small fixes (layout of new map dialogs, etc.)
  • Fix z-order Feature buttons
  • Make settlement, world, and battlemat creation dialogs cancel-able

1.141

  • Several small fixes: improve load time speed, prevent missing language from stopping a city generation, etc.

1.140

  • Battlemat/Dungeon mapping alpha release (blank maps, dungeons, stores, houses, inns, etc. plus Dungeon Geomorphs)–see video on the Inkwell Ideas Youtube channel
  • Better rotation of features
  • Fix paint bucket issue with icy terrain
  • Many smaller fixes

1.135

  • Fix issue importing Hexographer 1 maps
  • Fix issue with labels of features shifting position of the feature

1.134

  • Fixes to Configure Settlement Dialog
  • Fix a bug reading custom features when loading a map
  • Additional 1e Mountain icons;Other miscellaneous fixes

1.133

  • Fix mini-map icosahedral map on continent, kingdom levels
  • Save town/village map labels
  • Fix bug opening expand/shrink columns/rows dialog;Easier to select shapes
  • Shapes are now draggable! (Select one, then control-drag, but don’t drag a point)
  • Non-built-in features loaded in a map now keep their height settings
  • Map grid and numbering settings are saved in map file

1.132

  • Make settlement configuration building names match better
  • Fix issue selecting a feature or terrain button after using the scrollbar

1.131

  • Fix issues resizing and rotating features and map labels using the on-map controls
  • Fix mini-map blur
  • Allow user to delete a layer

1.13

  • Import Cityographer 1 feature improvements
  • Fix issues saving changes to notes

1.12

  • Numerous miscellaneous fixes
  • Beta version of city/town/village mapping now included

1.11

  • New Icy and Tropical generate map settings instead of just Temperature
  • Fix bug loading some arc/ovals

1.10

  • Files are GZipped as written to drastically cut size
  • Fill hex bottom of feature uses correct color
  • River generator works on continent and kingdom levels (but World level must be created first)
  • Terrain and Feature icons refresh when configuration is changed
  • Feature Label’s positions can be adjusted

1.044

  • Fix export to PDF
  • Fix generating a map level when the map has a label or not on a map level

1.043

  • Grassland terrain in loaded files now loads

1.042

  • Fix wide area terrain drawing
  • Fix features going missing when dragged

1.041

  • Fix some default terrain that wasn’t loading correctly

1.040

  • Open multiple maps at the same time in their own tabs
  • Cut/Copy/Paste across Tabs
  • Grid options (colors, thickness) are properly used
  • View options and menu bar configuration checkboxes are saved for the user (not with the map)
  • Fix issues with undo/redo when drawing shapes
  • Map Key positioning in row hex orientation fixed
  • Can select areas and cut/copy/paste when dragging to select in multiple ways;And many smaller issues

1.029

  • Fix memory issue caused by opening/closing terrain/feature drawers
  • Fix close list tag in exported notes
  • Add menu items to export image/PDF of selected area
  • Fix issue with underlay dialog being too big for some screens
  • Fix problem with imported feature being too small

1.028

  • Remove ghost lines between hexes
  • Add GM-Only to right click menu on map
  • Fix losing Icy and GM-Only when re-loading map
  • Fix icosahedral masking when exporting image

1.027

  • Minor miscellaneous fixes

1.026

  • Reduce saved file sizes by 50+%
  • Fix auto-save function

1.025

  • Speed up file saves
  • Properly escape font names with ampersands
  • Go to ‘world info’ when no world is no longer causes stack trace
  • Notes of features always now load properly
  • Icons when importing a Hexographer map are no longer lost
  • Right sidebar is now resizeable (drag the divider)
  • New convert to classic terrain and convert to isometric terrain menu items in tools
  • World info menu has a terrain stats option
  • Issue with drawing a map when a label doesn’t have a location on a view level is now fixed

1.022

  • Prevent shapes from painting over the grid
  • Menu option for scroll wheel to pan, not zoom
  • Ensure note indicators are placed above features
  • Ensure Generate map button on new map window isn’t shifted off the window
  • Fix save issue of feature notes

1.021

  • Add menu item to configure Worldographer config folder
  • Allow user to manually add features, terrain, and textures using the Configure menu

1.02

  • Properly load custom terrain and features from user worldographer folder
  • Add favorites option to top drop-down list on terrain and feature drawers
  • Right click terrain and feature buttons to add/remove them as favorites

1.011

  • Fix issue when saving an empty map key
  • Add view option to make GM-only items glow when GM only is on
  • Fix position bug of underlay
  • Rename Trace Overlay drawer to Trace Underlay

1.010

  • Import a Hexographer map into an existing map
  • Import Hexographer map as non-World level loads labels correctly now
  • Issue placing terrain causing adjacent tiles to go dark in specific cases fixed
  • Export a selected section of the map
  • Map key scale appears in correct spot when exporting
  • Note dialog made shorter to accommodate smaller screens
  • Trace overlay width is now loaded properly in a saved map
  • Configure terrain now adds terrain even if it has no image

1.002

  • Fix extra map key displaying on export
  • Fix map key save issue;Ensure adjacent terrain doesn’t go blank when placing terrain
  • Properly load nations and cultures with child nodes
  • Fix mixed forest classic icons;Don’t draw terrain that is GM only if show GM only is off

1.001

  • Fix world data (nations/cultures/religions) load issue
  • Improve detection of clicking on a feature

 

Bugs to Fix:

  • Adding rows/columns then changing the new terrain hexes changes the hexes to the side.
  • Icosahedral split hexes no longer have mirror changes (change one half doesn’t automatically change the other half)
  • When using 2 monitors, if main window is on monitor 2, dialogs appear on monitor 1
  • Delete detection in rows orientation is a little off, for selected terrain in particular
  • Retain texture overrides when undoing a delete
  • Isometric terrain has a fuzzy edge that makes it look like a gap between hexes

New Feature Ideas (Big or Small) – Note we’re using voting on our Patreon to evaluate new features:

  • Hover over feature, show its name/type
  • Allow user to set multi-line labels’ justification and leading.
  • Add overall map notes (city info, world data, etc) to export
  • Add a way to move shapes, indicator when a shape will be selected/which will be selected
  • Allow the deletion of all assets of a single type while using the select tool (i.e. using the select tool to select an area and only delete the features inside it instead of the terrain and shapes too)
  • Visual way to see what is GM Only when GM only is on
  • Visual way to determine elevation
  • One click switch of something to GM Only or not
  • Multi-select
  • More textures for isometric terrain (savanna)
  • Apply elevation & resource changes to terrain type to already placed terrain
  • Move a shape (cut/copy/paste single items?)
  • Right-click copy terrain
  • Add a transform tool
  • Add a terrain eyedropper tool to easily select terrain that is already on the map to paint with
  • Hair thin gap between isometric style hexes at most zoom levels
  • Have a way to change the scale automatically on map key
  • Some lines don’t need to change width when switching levels such as border lines
  • Select a line if user selects along a line, not just a point
  • Option for a label’s size to not change based on map level.  And/or change less.
  • Option to turn off scroll wheel zoom
  • Export information and notes to PDF
  • Fantasy map calendar (generation?)
  • Add Random ‘Features’ with GM Only option
  • Drag to do some actions to multiple hexes such as coastlines.
  • Improve coastline generation
  • Add an option to convert terrain from classic to isometric & vice versa
  • More name generator options
  • Use letters for hex numbering
  • Elvish, Dwarvish, other languages
  • Waterfall/rapids/natural spring/artesian well/rough water features
  • Generate Roads tool
  • Customize terrain in create new map settings
  • Viewer mode to view notes only, to cut down on overhead of creating/loading large map
  • Cover all of the map but a section, then reveal it little by little
  • Update calligraphy icons to auto-import
  • Preview label styles in label style selectors
  • As you move over hexes have a pop up display the terrain type, resources, elevation, etc.
  • Flood fill of like terrain
  • Political border tool
  • Isometric jungle mountains
  • Underwater city icons, etc.
  • Way to drag an underlay
  • Jump to Text in drop-down if you start typing the name.
  • Export map selection (not entire map)
  • Demographics/Population info
  • Mode where we don’t fill in an entire new layer of terrain at once, only as needed
  • Allow user to rename map view levels
  • Keep a recent files list
  • Add a way to import a map into another map… expanding it
  • Experiment with sparse matrices
  • Blend where two textures/polygons meet
  • Allow previewing of grid and grid number changes before closing the dialogue. This would be very useful for choosing fonts
  • Auto fill a hex group of 6 mountain tiles so that it looks like a mountain range instead each hex having 1 mountain in the middle of it.
  • Elevation indicators
  • Isometric lava fields, snow covered forest, cold desert
  • Delete Key should just let you delete, not select then delete.

Platform Issues: (Things we likely can’t fix because they are a bug in the underlying technology)

  • Some fonts won’t load.  Don’t know the specific criteria for what will and won’t load, but it is about 15%)

Have a bug report?  Send it to support at inkwellideas dot com.

Items crossed out are fixed in development, but not yet released.