Change Log


  • Add Grid layer so grid can be above or below features, shapes, or labels (go to the layers box/drawer and move the Grid layer up or down)
  • Fix bug where line thicknesses would change when loading a map;
  • Fix bug saving file with a terrain type of null


  • Add “Taper Line Selected” button to the Shapes drawer/toolbox for a more natural looking river–Thanks to our Patreon:
  • Fix a bug displaying a map label with empty/no text.


  • Major speed improvement for maps with many labels
  • Bug fix for loading config files that didn’t have a version number


  • Fixed a bug when exporting a selected area as an image/PDF
  • Fixed issue with lines resizing when user cancels switching view levels


  • Layers functionality
  • Toolboxes (floating dialogs) option for controls;Region map configuration dialog (configure button on the new World/Kingom Map screen)
  • Several small fixes


  • Speed up mini-map redraw which was causing large maps (2000×1000+ hexes) to redraw slowly and seem to freeze


  • Fix bug loading lines created as curves
  • Fix bug causing some features not to display


  • Fix bug with square grid on exported maps
  • Fix bug where a fill was added to lines if the line was created with an older version of Worldographer
  • Add hotkeys: “5” to zoom out and see the entire map, Ctrl-P hotkey to switch to pan mode and + (or =) to zoom out and – to zoom in


  • Add date ranges to features (see youtube video)
  • Fix arc/oval drawing when dragging up and left; Prompt user when closing with unsaved changes
  • Other miscellaneous fixes


  • Setup new map screens (world/kingdom, city/settlement, and dungeon/battlemat) are all now resizeable and scrollable – they weren’t large enough in some cases).


  • Fix bug preventing shrinking rows/columns from a map
  • Ctrl-D deselects a selected shape/feature;Other small fixes


  • Miscellaneous small fixes (layout of new map dialogs, etc.)
  • Fix z-order Feature buttons
  • Make settlement, world, and battlemat creation dialogs cancel-able


  • Several small fixes: improve load time speed, prevent missing language from stopping a city generation, etc.


  • Battlemat/Dungeon mapping alpha release (blank maps, dungeons, stores, houses, inns, etc. plus Dungeon Geomorphs)–see video on the Inkwell Ideas Youtube channel
  • Better rotation of features
  • Fix paint bucket issue with icy terrain
  • Many smaller fixes


  • Fix issue importing Hexographer 1 maps
  • Fix issue with labels of features shifting position of the feature


  • Fixes to Configure Settlement Dialog
  • Fix a bug reading custom features when loading a map
  • Additional 1e Mountain icons;Other miscellaneous fixes


  • Fix mini-map icosahedral map on continent, kingdom levels
  • Save town/village map labels
  • Fix bug opening expand/shrink columns/rows dialog;Easier to select shapes
  • Shapes are now draggable! (Select one, then control-drag, but don’t drag a point)
  • Non-built-in features loaded in a map now keep their height settings
  • Map grid and numbering settings are saved in map file


  • Make settlement configuration building names match better
  • Fix issue selecting a feature or terrain button after using the scrollbar


  • Fix issues resizing and rotating features and map labels using the on-map controls
  • Fix mini-map blur
  • Allow user to delete a layer


  • Import Cityographer 1 feature improvements
  • Fix issues saving changes to notes


  • Numerous miscellaneous fixes
  • Beta version of city/town/village mapping now included


  • New Icy and Tropical generate map settings instead of just Temperature
  • Fix bug loading some arc/ovals


  • Files are GZipped as written to drastically cut size
  • Fill hex bottom of feature uses correct color
  • River generator works on continent and kingdom levels (but World level must be created first)
  • Terrain and Feature icons refresh when configuration is changed
  • Feature Label’s positions can be adjusted


  • Fix export to PDF
  • Fix generating a map level when the map has a label or not on a map level


  • Grassland terrain in loaded files now loads


  • Fix wide area terrain drawing
  • Fix features going missing when dragged


  • Fix some default terrain that wasn’t loading correctly


  • Open multiple maps at the same time in their own tabs
  • Cut/Copy/Paste across Tabs
  • Grid options (colors, thickness) are properly used
  • View options and menu bar configuration checkboxes are saved for the user (not with the map)
  • Fix issues with undo/redo when drawing shapes
  • Map Key positioning in row hex orientation fixed
  • Can select areas and cut/copy/paste when dragging to select in multiple ways;And many smaller issues


  • Fix memory issue caused by opening/closing terrain/feature drawers
  • Fix close list tag in exported notes
  • Add menu items to export image/PDF of selected area
  • Fix issue with underlay dialog being too big for some screens
  • Fix problem with imported feature being too small


  • Remove ghost lines between hexes
  • Add GM-Only to right click menu on map
  • Fix losing Icy and GM-Only when re-loading map
  • Fix icosahedral masking when exporting image


  • Minor miscellaneous fixes


  • Reduce saved file sizes by 50+%
  • Fix auto-save function


  • Speed up file saves
  • Properly escape font names with ampersands
  • Go to ‘world info’ when no world is no longer causes stack trace
  • Notes of features always now load properly
  • Icons when importing a Hexographer map are no longer lost
  • Right sidebar is now resizeable (drag the divider)
  • New convert to classic terrain and convert to isometric terrain menu items in tools
  • World info menu has a terrain stats option
  • Issue with drawing a map when a label doesn’t have a location on a view level is now fixed


  • Prevent shapes from painting over the grid
  • Menu option for scroll wheel to pan, not zoom
  • Ensure note indicators are placed above features
  • Ensure Generate map button on new map window isn’t shifted off the window
  • Fix save issue of feature notes


  • Add menu item to configure Worldographer config folder
  • Allow user to manually add features, terrain, and textures using the Configure menu


  • Properly load custom terrain and features from user worldographer folder
  • Add favorites option to top drop-down list on terrain and feature drawers
  • Right click terrain and feature buttons to add/remove them as favorites


  • Fix issue when saving an empty map key
  • Add view option to make GM-only items glow when GM only is on
  • Fix position bug of underlay
  • Rename Trace Overlay drawer to Trace Underlay


  • Import a Hexographer map into an existing map
  • Import Hexographer map as non-World level loads labels correctly now
  • Issue placing terrain causing adjacent tiles to go dark in specific cases fixed
  • Export a selected section of the map
  • Map key scale appears in correct spot when exporting
  • Note dialog made shorter to accommodate smaller screens
  • Trace overlay width is now loaded properly in a saved map
  • Configure terrain now adds terrain even if it has no image


  • Fix extra map key displaying on export
  • Fix map key save issue;Ensure adjacent terrain doesn’t go blank when placing terrain
  • Properly load nations and cultures with child nodes
  • Fix mixed forest classic icons;Don’t draw terrain that is GM only if show GM only is off


  • Fix world data (nations/cultures/religions) load issue
  • Improve detection of clicking on a feature


Bugs to Fix:

  • Adding rows/columns then changing the new terrain hexes changes the hexes to the side.
  • Icosahedral split hexes no longer have mirror changes (change one half doesn’t automatically change the other half)
  • When using 2 monitors, if main window is on monitor 2, dialogs appear on monitor 1
  • Delete detection in rows orientation is a little off, for selected terrain in particular
  • Retain texture overrides when undoing a delete
  • Isometric terrain has a fuzzy edge that makes it look like a gap between hexes

New Feature Ideas (Big or Small) – Note we’re using voting on our Patreon to evaluate new features:

  • Hover over feature, show its name/type
  • Allow user to set multi-line labels’ justification and leading.
  • Add overall map notes (city info, world data, etc) to export
  • Add a way to move shapes, indicator when a shape will be selected/which will be selected
  • Allow the deletion of all assets of a single type while using the select tool (i.e. using the select tool to select an area and only delete the features inside it instead of the terrain and shapes too)
  • Visual way to see what is GM Only when GM only is on
  • Visual way to determine elevation
  • One click switch of something to GM Only or not
  • Multi-select
  • More textures for isometric terrain (savanna)
  • Apply elevation & resource changes to terrain type to already placed terrain
  • Move a shape (cut/copy/paste single items?)
  • Right-click copy terrain
  • Add a transform tool
  • Add a terrain eyedropper tool to easily select terrain that is already on the map to paint with
  • Hair thin gap between isometric style hexes at most zoom levels
  • Have a way to change the scale automatically on map key
  • Some lines don’t need to change width when switching levels such as border lines
  • Select a line if user selects along a line, not just a point
  • Option for a label’s size to not change based on map level.  And/or change less.
  • Option to turn off scroll wheel zoom
  • Export information and notes to PDF
  • Fantasy map calendar (generation?)
  • Add Random ‘Features’ with GM Only option
  • Drag to do some actions to multiple hexes such as coastlines.
  • Improve coastline generation
  • Add an option to convert terrain from classic to isometric & vice versa
  • More name generator options
  • Use letters for hex numbering
  • Elvish, Dwarvish, other languages
  • Waterfall/rapids/natural spring/artesian well/rough water features
  • Generate Roads tool
  • Customize terrain in create new map settings
  • Viewer mode to view notes only, to cut down on overhead of creating/loading large map
  • Cover all of the map but a section, then reveal it little by little
  • Update calligraphy icons to auto-import
  • Preview label styles in label style selectors
  • As you move over hexes have a pop up display the terrain type, resources, elevation, etc.
  • Flood fill of like terrain
  • Political border tool
  • Isometric jungle mountains
  • Underwater city icons, etc.
  • Way to drag an underlay
  • Jump to Text in drop-down if you start typing the name.
  • Export map selection (not entire map)
  • Demographics/Population info
  • Mode where we don’t fill in an entire new layer of terrain at once, only as needed
  • Allow user to rename map view levels
  • Keep a recent files list
  • Add a way to import a map into another map… expanding it
  • Experiment with sparse matrices
  • Blend where two textures/polygons meet
  • Allow previewing of grid and grid number changes before closing the dialogue. This would be very useful for choosing fonts
  • Auto fill a hex group of 6 mountain tiles so that it looks like a mountain range instead each hex having 1 mountain in the middle of it.
  • Elevation indicators
  • Isometric lava fields, snow covered forest, cold desert
  • Delete Key should just let you delete, not select then delete.

Platform Issues: (Things we likely can’t fix because they are a bug in the underlying technology)

  • Some fonts won’t load.  Don’t know the specific criteria for what will and won’t load, but it is about 15%)

Have a bug report?  Send it to support at inkwellideas dot com.

Items crossed out are fixed in development, but not yet released.