Once you’ve downloaded, installed, and launched Worldographer, you’ll see a mostly blank screen. Go to the File menu and select New. This opens a dialog of settings for creating a new map. Most are self-explanatory (hopefully), especially for Hexographer users, but here are some explanations:
- Hex Orientation: Do the hexes lay out so columns line up or rows line up?
- Map Projection: Flat map or an Icosahedral map (like a flattened d20)?
- Hexes Wide: # hexes across. (Icosahedral projection doesn’t use this.)
- Hexes High: # hexes high. (Icosahedral projection doesn’t use this.)
- Triangle Size: This option is presented if you switch the Map Projection to icosahedral. This number will be how many hexes are on each edge of each of the 20 triangles that make up the icosahedral map.
- Hex Width (pixels): Initial width of each hexagon. You’ll be free to resize this later as you view/edit the map.
- Hex Height (pixels): Initial heightof each hexagon. You’ll be free to resize this later as you view/edit the map.
- Initial View Level: A major addition in Worldographer is the concept of View Levels, which allow a more detail on each level. It is like having child maps that all share one data model. The options are World, Continent, or Kingdom. Theses names are just suggestions for their typical use. You may use them differently. See our other tutorial for more details. Things work a little better keeping this to World, and drill down later, but some people like to work bottom-up.
- Terrain Icons: Use classic icons or a more detailed isometric set.
- The other column of controls allow you to adjust the terrain generation.
So, to make a simple map, keep all the defaults and just click Generate Map.
After a brief delay a map will appear. As with Hexographer, there are controls on the left and right side of the map as well as the menubar. The left side has controls about the map. (Resize and turn items on/off.) The right side has a mini-map on top, then four drawers that allow you to place/edit terrain, features (symbols for cities, forts, and so on as well as terrain in a line art style), shapes (lines, polygons, etc.) and text labels.