Bugs to Fix:
- Adding rows/columns then changing the new terrain hexes changes the hexes to the side.
- Icosahedral split hexes no longer have mirror changes (change one half doesn’t automatically change the other half)
- When using 2 monitors, if main window is on monitor 2, dialogs appear on monitor 1
- Delete detection in rows orientation is a little off, for selected terrain in particular
- Retain texture overrides when undoing a delete
- Isometric terrain has a fuzzy edge that makes it look like a gap between hexes
New Feature Ideas (Big or Small) – Note we’re using voting on our Patreon to evaluate new features:
- Hover over feature, show its name/type
- Allow user to set multi-line labels’ justification and leading.
- Add overall map notes (city info, world data, etc) to export
- Add a way to move shapes, indicator when a shape will be selected/which will be selected
- Allow the deletion of all assets of a single type while using the select tool (i.e. using the select tool to select an area and only delete the features inside it instead of the terrain and shapes too)
- Visual way to see what is GM Only when GM only is on
- Visual way to determine elevation
- One click switch of something to GM Only or not
- Multi-select
- More textures for isometric terrain (savanna)
- Apply elevation & resource changes to terrain type to already placed terrain
- Move a shape (cut/copy/paste single items?)
- Right-click copy terrain
- Add a transform tool
- Add a terrain eyedropper tool to easily select terrain that is already on the map to paint with
- Hair thin gap between isometric style hexes at most zoom levels
- Have a way to change the scale automatically on map key
- Some lines don’t need to change width when switching levels such as border lines
- Select a line if user selects along a line, not just a point
- Option for a label’s size to not change based on map level. And/or change less.
- Option to turn off scroll wheel zoom
- Export information and notes to PDF
- Fantasy map calendar (generation?)
- Add Random ‘Features’ with GM Only option
- Drag to do some actions to multiple hexes such as coastlines.
- Improve coastline generation
- Add an option to convert terrain from classic to isometric & vice versa
- More name generator options
- Use letters for hex numbering
- Elvish, Dwarvish, other languages
- Waterfall/rapids/natural spring/artesian well/rough water features
- Generate Roads tool
- Customize terrain in create new map settings
- Viewer mode to view notes only, to cut down on overhead of creating/loading large map
- Cover all of the map but a section, then reveal it little by little
- Update calligraphy icons to auto-import
- Preview label styles in label style selectors
- As you move over hexes have a pop up display the terrain type, resources, elevation, etc.
- Flood fill of like terrain
- Political border tool
- Isometric jungle mountains
- Underwater city icons, etc.
- Way to drag an underlay
- Jump to Text in drop-down if you start typing the name.
- Export map selection (not entire map)
- Demographics/Population info
- Mode where we don’t fill in an entire new layer of terrain at once, only as needed
- Allow user to rename map view levels
- Keep a recent files list
- Add a way to import a map into another map… expanding it
- Experiment with sparse matrices
- Blend where two textures/polygons meet
- Allow previewing of grid and grid number changes before closing the dialogue. This would be very useful for choosing fonts
- Auto fill a hex group of 6 mountain tiles so that it looks like a mountain range instead each hex having 1 mountain in the middle of it.
- Elevation indicators
- Isometric lava fields, snow covered forest, cold desert
- Delete Key should just let you delete, not select then delete.
Platform Issues: (Things we likely can’t fix because they are a bug in the underlying technology)
- Some fonts won’t load. Don’t know the specific criteria for what will and won’t load, but it is about 15%)
Have a bug report? Send it to support at inkwellideas dot com.
Items crossed out are fixed in development, but not yet released.