Download

Unlock the Pro version features:

  • Worldographer’s World/Kingdom code allows: multiple map levels, expand/shrink the number of rows/columns on a map, generate rivers/coastlines/empires quickly, add map notes, and more!
  • The program’s City/Village (Settlements) code lets you generate settlements with populations over 5000 people.
  • The Battlemat/Dungeon license allows you to autogenerate stores, inns, taverns, and other upcoming building types.

Get a license from our store. Without the license codes, the above “power user” features are not available. The World/Kingdom license can be entered in a prompt when Worldographer starts or via the File menu’s “Check/Update Worldographer License” option. The City/Village and Battlemat/Dungeon codes are only entered using those options on the File menu.

Downloads

Windows Native Version

Download the Windows native version. Download the zip file, unzip it, and double click the .exe file to install. (Built by Excelsior JET.)

Mac OSX Version

Download the Mac OSX version.  Download the file, unzip it, then open it and drag it into your Applications folder to install it. Note: it is unsigned, so you’ll need to temporarily change your configuration (do a quick web search for the steps) to allow it to install. Remember to reset your security setting afterward.

Want more memory available for larger (#hexes/squares) maps?  Download the version that allocates 6GB of memory or the one that allocates 12 GB. (Our Windows version has a different platform that dynamically grabs memory as needed.)

Java Version

Download the Java version.

To run the Java version, install/update Java if needed (Note that by default, the Java download site sometimes gives you a 32-bit version of Java, which would limit you to just 1GB of memory–you need the 64-bit version), open a command line and type:

java -Xmx4G -jar worldographer.jar

You can substitute the 4G with another number of Gigabytes.  If using large hex maps that have more than 2000×2000 hexes (the size of each hex doesn’t matter) you’ll want 4 gigabytes or more, but it must be less than 3/4 of the memory on your computer. And because of the child map/multilevel map functionality, it is easy for the bottom (aka Kingdom) level to be over 2000×2000 if you use the bottom level.)

It is still easiest to use Java 8 for this.  We’re investigating moving to a more recent Java version soon.

If you’re not using the standard Oracle Java (for example, TeaVM) see this thread as you may need to download additional libraries.

If you’re using a more recent Java, due to its modularization, you’ll need javafx & to customize the following command line launch (replace [javafxlib] with your javafx library folder):

java -jar worldographer.jar –module-path “[javafxlib]\lib” –add-modules=javafx.controls,javafx.fxml,javafx.web -XX:MaxRAMPercentage=70 -Dprism.maxvram=2G –add-exports=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED -Dfile.encoding=UTF-8 -classpath “[javafxlib]\javafx.base.jar;[javafxlib]\javafx.controls.jar;[javafxlib]\javafx.fxml.jar;[javafxlib]\javafx.graphics.jar;[javafxlib]\javafx.media.jar;[javafxlib]\javafx.swing.jar;[javafxlib]\javafx.web.jar;[javafxlib]\javafx-swt.jar”

Upcoming Release

We’re working towards a newer underlying platform technology. It will allow us to add a number of new features to the program as well as improve performance.  We’ve also worked up a number of automated tests with this new version of the codebase which improve the program as well.

Java Version

Windows Native Version

Mac OS X version (coming soon)