Unlock the Pro version features:
- Worldographer’s World/Kingdom code allows: multiple map levels, expand/shrink the number of rows/columns on a map, generate rivers/coastlines/empires quickly, add map notes, and more!
- The program’s City/Village (Settlements) code lets you generate settlements with populations over 5000 people.
- The Battlemat/Dungeon license allows you to autogenerate stores, inns, taverns, and other upcoming building types.
Get a license from our store. Without the license codes, the above “power user” features are not available. The World/Kingdom license can be entered in a prompt when Worldographer starts or via the File menu’s “Check/Update Worldographer License” option. The City/Village and Battlemat/Dungeon codes are only entered using those options on the File menu.
Windows Native Version
Download the Windows native version. Download the zip file, unzip it, and double click the .exe file to install. (Note: There can be a 30 second or so delay when starting it while it gathers and loads all the needed images.)
- You can also get the last major Windows version (1.39) via this link, but many maps made in Worldographer 1.40+ can’t be read with 1.39.
Mac OSX Version
Download the Mac OSX version. Download the file, unzip it, then open it and drag it into your Applications folder to install it. Note: it is unsigned, so you’ll need to temporarily change your configuration (do a quick web search for the steps) to allow it to install. Remember to reset your security setting afterward. (Note: There can be a 30 second or so delay when starting it while it gathers and loads all the needed images.)
- You can also get the last major Mac OSX version (1.39) via this link, but many maps made in Worldographer 1.40+ can’t be read with 1.39.
Download the linux version that we’ve packaged in the Debian format and unzip it then install it. We don’t have a 1.39 prior version available in this format.
- You can also get the last major Java version (1.39) via this link, but many maps made in Worldographer 1.40+ can’t be read with 1.39.
To run the Java version, install/update Java if needed (Note that by default, the Java download site sometimes gives you a 32-bit version of Java, which would limit you to just 1GB of memory–you need the 64-bit version), open a command line and type:
java –module-path “path to javafx lib folder” –add-modules javafx.controls,javafx.web,javafx.swing,javafx.graphics,javafx.fxml -Xmx4G -jar Worldographer-[version number].jar -Dprism.maxvran=3G
Note that first dash is a double-dash. WordPress converts them to an emdash. 🙁
You can substitute the 4G with another number of Gigabytes. If using large hex maps that have more than 2000×2000 hexes (the size of each hex doesn’t matter) you’ll want 4 gigabytes or more, but it must be less than 3/4 of the memory on your computer. And because of the child map/multilevel map functionality, it is easy for the bottom (aka Kingdom) level to be over 2000×2000 if you use the bottom level.)
The -Dprism.maxvram=3G option isn’t necessary unless you’re adding a large number of additional graphics.
We’ve moved up to Java 17, so you’ll want to download and install that. As you can likely see from the command line, you also need to download javafx and point to that lib folder in the command above. For example: c:\Program Files\Java\javafx-sdk-17.0.1\lib
If you’re on Linux, some have had more success with Azul’s Java build: https://www.azul.com/downloads/zulu-community/?package=jdk-fx.