New In 2025 Version
Below is a list of new features and UI improvements in the 2025 version!
General UI
- Pick among multiple themes/color schemes. Use the Options menu and pick Set Theme.
- Left sidebar controls are on tabs instead of drawers. This lets each tab have individual scroll areas. For example, scroll through all the Terrain/Feature choices without moving the other controls to toggle things like sizes, gm only, etc.
- Better layout of controls helps you to keep more related controls on screen at one time. For example, a Feature’s label settings are all on one sub-tab of the Features tab.
- Buttons of Terrain and Features can be resized so you can better see them. Labels appear at the bottom of each.
- New Color Picker that lets you click anywhere on the map to set the picker to the color where you clicked. (In addition to the prior Color Picker options.)
- Better River Generation ensures longer rivers and optionally uses a new river icon set.
- When drawing ‘curve’ lines, the control points are a different color.
World/Region Generation
- Faster! Because it is much faster the preview area auto-updates to any setup changes for much larger maps (up to 1000×1000 hexes vs. 200×200 before).
- Check a box on the setup screen to auto generate coasts, rivers, empires/nations (with cities, towns, etc.), hex crawl locations, and roads.
- Better world generation algorithm that factors in wind patterns and different latitudes when placing vegetation and places deserts much more often at 30 degrees N & S latitudes.
- Configure the terrain used for world generation. Use another tile set for a different style or to make an alien world. See Configure Terrain Used on the World/Kingdom Setup Screen.
- Can configure the number of settlements when generating Empires/Nations.
City/Town/Village Generation
- More Street Layout options.
Dungeon/Battlemat Generation
- New, more configurable Dungeon Generator. See the bottom right area of the section of the Battlemat setup screen. Enter a set of room names and sizes and how they should be connected into a text field.
New Functionality
- Terrain can now be on any map layer.
- ‘Dynamic’ Terrain. Set up terrain to be blank/just a color, then have the system auto-magically add features (clusters of trees, hills, mountains) based on the terrain type. Requires setting up a ‘dynamic terrain’ file and adding it via the Configure menu.
- Road Generator for world/region maps to auto-connect cities/towns/castles and optionally villages/forts/ruins.
- More Random Hex Crawl options.
- More Generate Coasts options–use a new icon set for coastlines that match the Classic style terrain.
- Feature Labels and Decorations have more controls to better position and rotate them.
- More controls for ‘Elevation’ and ‘Railroad’ lines. Control the width, length, and separation distance of the small lines.
- Control the Opacity of individual map layers.
More/New Icons
- Icons for Classic style coasts and rivers in an artistic format that matches the classic terrain icons.
- New icons for Classic style Cultivated Farmland, Hard Clay Desert, Metropolis, Elevator Shaft, Horse Fair, and more.
- New icons for Isometric Style for the above and even more.
Better Import/Configuration Options
- When importing icons as features or terrain, the parent folder becomes the category of those icons. If using Add Custom Terrain/Features (individual files or folders) you can set this category manually.
- Add Custom Terrain/Features (individual files or folders) allows you to set the configuration of all the files (size, color background if it is terrain, category, etc.) either individually or as a group.
- Add Custom Terrain/Features lets you offset the icon in case the raw icons have extra padding on any/all sizes. It also lets you specify a polygon to ‘clip out’ just a section of the icon. For Hex Kit art, if the folder name has ‘hex_kit’ anywhere in the path, it pre-fills the polygon for Hex Kit icons.
Better Export Options
- Export notes/world info in a variety of formats.
- Export to a UVTT format.
- More options when exporting maps as images or PDFs.
