Worldographer 2025 Released!
Last month, we fully released Worldographer 2025 which had been a beta for most of a year. Download it here. In truth it was just as stable as the pre-2025 version for quite a while now.
See our New in 2025 page for a full list of what’s new, but here are some highlights:
General UI
- Left sidebar controls are on tabs instead of drawers. This lets each tab have individual scroll areas. For example, scroll through all the Terrain/Feature choices without moving the other controls to toggle things like sizes, gm only, etc.
- Better layout of controls helps you to keep more related controls on screen at one time. For example, a Feature’s label settings are all on one sub-tab of the Features tab.
- Buttons of Terrain and Features can be resized so you can better see them. Labels appear at the bottom of each.
World/Region Generation
- Faster! Because it is much faster the preview area auto-updates to any setup changes for much larger maps (up to 1000×1000 hexes vs. 200×200 before).
- Check a box on the setup screen to auto generate coasts, rivers, empires/nations (with cities, towns, etc.), hex crawl locations, and roads.
- Better world generation algorithm that factors in wind patterns and different latitudes when placing vegetation and places deserts much more often at 30 degrees N & S latitudes.
City/Town/Village Generation
- More Street Layout options.
Dungeon/Battlemat Generation
- New, more configurable Dungeon Generator. See the bottom right area of the section of the Battlemat setup screen. Enter a set of room names and sizes and how they should be connected into a text field.
New Functionality
- Terrain can now be on any map layer.
- ‘Dynamic’ Terrain. Set up terrain to be blank/just a color, then have the system auto-magically add features (clusters of trees, hills, mountains) based on the terrain type. Requires setting up a ‘dynamic terrain’ file and adding it via the Configure menu.
- Road Generator for world/region maps to auto-connect cities/towns/castles and optionally villages/forts/ruins.
